More Party

in Uncategorized

So yeah, went to another another party today. I’m glad I bought a copy of Prey for 360 because he didn’t have it so it was a good choice :P Like the last party we pretty much just ate and drank, although this one had a lot more food because it was a 21st b’day party :D We talked about a bunch of random stuff (including a lot of their high-school hijinx involving dangerous chemicals XD ), which was fun :)

When I got home I watched National Treasure and then (despite it being late enough as it was..) I watched an old cheesy action movie called Big Trouble in Little China, which was amusing :P

Damn Zombies…

in Uncategorized

Damnit, I spent all that time playing that acursed zombie-killing flash game on that Kongregate contest only to find out that I can’t get the prize because I’m not in the US. Bloody legal crap. Ohh well, on the incredibly rare chance that I do win I’ll just let one of my American friends claim it or something.

So anyway, went out today to buy some presents for people, hopefully they’ll make for good presents, otherwise I’ll have to put together a Plan B :P

Rawr!

in Uncategorized

Today kind of seemed eventful, but it really wasn’t. The most interesting thing would probably be some drawings from an openCanvas session with Cooler_SK, so here they are:

Dee, angular-style

Dee, angular-style

Dee and Kree

Dee and Kree

Collisions and Cards

in Coding, Games

Another kinda boring day, although I did manage to get the collision detection working very nicely :D It rained heavily again today as well, I’m just glad we live on the top floor where it’d take a massive flood to reach this high :P I also played some more Kongregate games at last. One in particular was Mytheria, which was obviously inspired by the MTG card game, but it’s nicely made and has some interesting differences. No land, and strength/toughness is calculated differently. I’d recommend it to any MTG players :)

More Rain

in Uncategorized

Wow it must be the rainy season, the whole day has been either rain or brooding clouds. Nothing much of interest to mention, I’ve been practically obsessed with getting this collision detection working in Flash. I know I should probably stop and do other things, but I really want to get the collision right. Good collision makes a virtual world feel nice and solid, and it’d feel like a better starting ground when I add more onto it. I’ve been kind of messy with my constant revision of it though.

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