Collisions and Cards

in Coding, Games

Another kinda boring day, although I did manage to get the collision detection working very nicely :D It rained heavily again today as well, I’m just glad we live on the top floor where it’d take a massive flood to reach this high :P I also played some more Kongregate games at last. One in particular was Mytheria, which was obviously inspired by the MTG card game, but it’s nicely made and has some interesting differences. No land, and strength/toughness is calculated differently. I’d recommend it to any MTG players :)

More Rain

in Uncategorized

Wow it must be the rainy season, the whole day has been either rain or brooding clouds. Nothing much of interest to mention, I’ve been practically obsessed with getting this collision detection working in Flash. I know I should probably stop and do other things, but I really want to get the collision right. Good collision makes a virtual world feel nice and solid, and it’d feel like a better starting ground when I add more onto it. I’ve been kind of messy with my constant revision of it though.

Rain

in Uncategorized

It’s a very rainy night again, I suppose things are going to be bad for some people with all this rainwater, lucky for us that we live in the top floor. I didn’t realize how bad the last rainy day had been for people until I saw the reports on the news.

Nothing new to report on the game engine, I’ve been fiddling too much with it D:

Game stuff

in Uncategorized

Not much to say, spent mostly the whole day working on this flash game engine I’ve been putting together:

I haven’t gotten the slopes working yet…

Kubrick

in Uncategorized

Not much interesting today. There was a bit of a storm this afternoon and so we played some MTG. Kubrick’s 2001: A Space Oddessy was on SBS tonight, and I finally got around to watching it. A very epic plot and trippy ending :P Also I have now decided that HAL takes my No. 1 spot for creepiest artificial intelligence.

DUUN… DUUUN… DUUUUN…. DUN-DUN! 8D

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